比特派钱包app官方地址|sfz

作者: 比特派钱包app官方地址
2024-03-07 21:03:21

身份证号码大全_身份证号码查询_身份证号码和真实姓名_身份证号码归属地(sfz) - 身份证查询

身份证号码大全_身份证号码查询_身份证号码和真实姓名_身份证号码归属地(sfz) - 身份证查询

身份证号码查询查询网址:http://sdwscgs.com/sfz/

身份证号码和真实姓名查询身份证号码:

* 必填,输入身份证号查询!身份证姓名: 可选填!

全国各地身份证号码大全

华北地区:北京市 天津市 河北省 山西省 内蒙古

东北地区:辽宁省 吉林省 黑龙江省

华东地区:上海市 江苏省 浙江省 安徽省 福建省 江西省 山东省

华南地区:广东省 广西省 海南省

华中地区:河南省 湖北省 湖南省

西北地区:陕西省 甘肃省 青海省 宁夏自治区 新疆自治区

西南地区:重庆市 四川省 贵州省 云南省 西藏自治区

身份证号码每个数字代表什么1、号码的结构:

公民身份号码是特征组合码,由十七位数字本体码和一位校验码组成。排列顺序从左至右依次为:六位数字地址码,八位数字出生日期码,三位数字顺序码和一位数字校验码。

2、地址码: 前六位数,表示编码对象常住户口所在县(市、旗、区)的行政区划代码,按GB/T2260的规定执行。

3、出生日期码: 第七位至十四位,表示编码对象出生的年、月、日,按GB/T7408的规定执行,年、月、日代码之间不用分隔符。

4、顺序码: 第十五位至十七位,表示在同一地址码所标识的区域范围内,对同年、同月、同日出生的人编定的顺序号,顺序码的奇数分配给男性,偶数分配给女性。

5、校验码: 第十八位数,作为尾号的校验码,是由号码编制单位按统一的公式计算出来的,如果某人的尾号是0-9,都不会出现X,但如果尾号是10,那么就得用X来代替,因为如果用10做尾号,那么 此人的身份证就变成了19位。X是罗马数字的10,用X来代替10,可以保证公民的身份证符合国家标准

男性18岁身份证号码大全 以下非现实生活中的身份证号码和真实姓名,仅供研究身份证号码归属地使用窦民佑 350201198701146613嵇搏贤 350213199201221912苏行童 350201199308194277臧誉胜 35021219930406495X柯章滕 350201199112208796岑亮益 350212198208256199卞鸿铿 350212197604048290康辰博 350212198809072352童儒熙 350205198711076036何鲁郎 350211198903056176咎誉胜 350212197806151499褚奋赋 350211199001213878包宙国 350205199112281411唐灵上 350212198510102975席驳慈 350212197706239856阮鲜珑 350203198904175513凤鼎轮 350201197811023134路等尚 35021219840428199X贲珑莘 350201198109028634祝资龙 350201199309161995卜刚飘 350203198203116190罗誉胜 350205198804137117酆琪霏 350206199411113756穆悟营 350205197811132336

女性18岁身份证号码大全 以下非现实生活中的身份证号码和真实姓名,仅供研究身份证号码查询归属地使用戴幻梅 350211198909086421谈尔蝶 350212199205131686窦念巧 350211197512275465酆语梦 35021119780422570X杨盼夏 350211199006078425柏千山 350213198601283229戴笑容 350203198511219829成元槐 350205199205258069朱依波 350203198508026401梁绿蝶 350205198707198524贝雪卉 35021119831018624X范春柔 350203198710012003元书蝶 350206197705019520明山槐 350211197601152467谈秋巧 350213198205167488平醉香 350203198012102562贾念巧 350206197608142228缪夜南 350203199204114706陶友易 350203198511282342左香菱 350211199309234245常半梅 350206197505172846于紫萱 350201198910156703宗冰绿 350206199011182509翁夜南 350212198908021921

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音乐术语中,sf、fz、sfz是否有具体理论上的细致划分? - 知乎

音乐术语中,sf、fz、sfz是否有具体理论上的细致划分? - 知乎首页知乎知学堂发现等你来答​切换模式登录/注册音乐古典音乐乐理音乐学音乐术语中,sf、fz、sfz是否有具体理论上的细致划分?关注者49被浏览74,765关注问题​写回答​邀请回答​好问题​添加评论​分享​8 个回答默认排序La Valse​钢琴话题下的优秀答主​ 关注泻药。都是“突强”的意思,sf、fz、sfz字面上没有任何区别,都仅对单独那一个音有效,对其他音无效。且都是一种相对的概念,和f、p这些基本术语不同(它们可以视作一个相对来说“绝对”的强弱,而且有效范围持续到下一个记号出现)。具体如何处理都不能脱离了作品本身凭空分析,且远远不是一个冷冰冰的分贝数就可以界定的,是音量的大小以及音乐的紧张度等多种因素综合的效果。而在不同的地方出现sf(fz、sfz),其旨在表达的侧重点也不尽相同,有着微妙的差别。仅仅拿贝多芬的月光第三乐章举例。1.表示鲜明的强弱和紧张度的对比。其含义要略多于一个单纯的重音记号>,不仅响度增大,紧张度也要增大。2.表示对旋律线条的强调。不同时期和风格的作品,对于同样的表情记号的含义界定和使用习惯也往往是不尽相同的。我所列举的也不过是冰山一角,仅仅提供一个微小的方向。切记不可过于“钻牛角尖”。编辑于 2019-11-15 19:15​赞同 23​​添加评论​分享​收藏​喜欢收起​pianofanie​钢琴等 2 个话题下的优秀答主​ 关注sf=sfz=sforzando;fz=forzando;然而它们是一个意思,从符号上来讲并没有任何区别。在乐曲中要根据具体情况来处理,比如:可能表示突然的意外;可能表示节奏的韵律;可能表示语气。编辑于 2017-11-30 20:37​赞同 12​​添加评论​分享​收藏​喜欢

音色与SFZ文件 | MuseScore

音色与SFZ文件 | MuseScore

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声音播放

音色与SFZ文件

适合打印的版本

1年前更新此译文内容陈旧,请参考英语版本: SoundFonts and SFZ files

MuseScore内置的合成器中提供的音频回放,其中收录了大量包含打击乐器以及声音效果的虚拟乐器。

MuseScore支持以下两种格式的虚拟乐器:

SoundFont (.sf2/.sf3):包含一个或多个乐器的单个文件。

SFZ (.sfz):包含一个或多个乐器的一整套音频及定义文件。

音色

MuseScore自带GM音色(General MIDI)和MuseScore_General.sf3音色包——囊括了超过128种乐器、音效及不同的鼓/打击乐器套件。

GM (General MIDI) 是一个通用格式,一旦您的乐谱正确配置并使用MuseScore的自带音色,您应该可以将其以特定的格式导出并在他人计算机上播放。

互联网上有许多不同的音色可用:有免费版,也有收费版。下文列出免费音色列表.。

加载一个音色

找到并解压一个音色之后,请双击打开。绝大多数情况下,音色文件类型已经与MuseScore关联,此时 MuseScore将启动,之后弹出一个对话框,询问您是否要加载音色。偶尔有别的软件会把音色文件类型关联,倘若是这种情况,您就需要右击(Mac:control+单击)文件,在菜单中的打开方式中进行设置来使文件在MuseScore中打开。不管遇到上述哪种情况,当对话框询问您是否要加载音色,请单击"是"以将音色文件的副本加载到的音色目录下。这个目录的路径可在MuseScore的偏好设置中查看或更改。默认路径为:

Windows: %HOMEPATH%\Documents\MuseScore3\Soundfonts

macOS与Linux: ~/Documents/MuseScore3/Soundfonts

与用户所添加的音色文件不同的是,MuseScore自带的音色文件位于系统目录,仅可置于此,不得更改。音色文件的默认目录为:

Windows(32位):%ProgramFiles%\MuseScore 3\sound\MuseScore_General.sf3

Windows(64位):%ProgramFiles(x86)%\MuseScore 3\sound\MuseScore_General.sf3

macOS:/Applications/MuseScore 3.app/Contents/Resources/sound/MuseScore_General.sf3

Linux(Ubuntu):/usr/share/mscore-xxx/sounds/MuseScore_General.sf3(当中的xxx是MuseScore的版本)

卸载

要卸载音色,只需打开音色的安装文件夹,并将其删除。

SFZ

SFZ是WAV或FLAC格式的文件和目录、SFZ文件和一堆实际声音文件的集合。其中SFZ文件是一个文本文件,基本描述了相关音色样本文件的位置以及用于什么乐器和音高范围。

装载SFZ

在下载一个SFZ文件之后(见下文),您需要手动解压属于SFZ的所有文件 (包括SFZ文件本身及所有子目录)并放入上文列出来的目录。请保持子目录及其内容的原样。

卸载

要卸载SFZ,只需打开音色的安装文件夹,并将其悉数删除。

合成器

合成器 是MuseScore音频输出的中控台。只要音色被装载,就需要加载入合成器以使MuseScore播放。要默认设置不同的音色,在合成器中加载并单击设为默认。

要显示合成器,请前往视图 → 合成器。欲知详情,请参阅合成器。

可下载的音色列表

GM 音色

下列音色库使用了General MIDI (GM2) 标准。该规格使您拥有一套128种虚拟乐器,外加打击乐器组合。

GeneralUser GS(29.8 MB ,未经压缩)

蒙S. Christian Collins之允。

Magic Sound Font,2.0版(67.8 MB,未经压缩)

Arachno SoundFont,1.0版(148MB,未经压缩)

蒙Maxime Abbey之允。

MuseScore 1附带TimGM6mb(5.7 MB,未经压缩)

许可:GNU GPL第二版

蒙Tim Brechbill之允。

MuseScore 2(最高版本2.1)附带FluidR3Mono_GM.sf3 (13.8 MB).

MuseScore 2(截至2.2版)和3附带MuseScore_General.sf3 (35.9 MB) (SF2版本 (208 MB)).

许可:依照[MIT许可]发布。(https://github.com/musescore/MuseScore/blob/master/share/sound/FluidR3M…)

蒙S. Christian Collins之允。

Timbres of Heaven, version 3.2(369 MB,未经压缩)

蒙Don Allen之允。

管弦乐团音色

Sonatina Symphonic Orchestra(503MB,未经压缩)

下载地址:SoundFont | SFZ format

许可:Creative Commons Sampling Plus 1.0

Aegean Symphonic Orchestra

蒙Ziya Mete Demircan(352 MB ,未经压缩)之允。

钢琴音色

SF2钢琴音色

Acoustic三角钢琴,发布于2016-08-04

详情:Yamaha Disklavier Pro三角钢琴、sf2格式、压缩后36MiB、解压后113MiB、121个采样、5力度层

详情见:http://freepats.zenvoid.org/ 包含其他音色。

许可:知识共享署名3.0

蒙Roberto Gordo Saez之允

Salamander C5 Light

蒙Ziya Mete Demircan之允(24.5 MB,未经压缩)

SFZ钢琴音色

Salamander三角钢琴

下载地址:第二版 | 第三版

详情:Yamaha C5、48kHz、24bit、16力度层、80 MB ~ 1.9 GB (未经压缩)

许可:知识共享署名3.0

蒙Alexander Holm之允

Detuned Piano(未压缩时244 MB)

许可:Creative Commons Attribution-ShareAlike 3.0

Plucked Piano Strings

详情:44.1kHz、16bit、双声道、168MB、未经压缩

许可:Creative Commons Attribution-ShareAlike 3.0

The City Piano

详情:Baldwin Baby Grand、4力度层,696MB,未经压缩

许可:公共领域

蒙Big Cat Instruments之允

Kawai立式钢琴,发布于2017-01-28

详情:68个样本、44KHz、24bit、双声道、2力度层、58MiB、未经压缩

许可:GNU通用公开许可第三版或更新版,附带一个特殊例外

蒙Gonzalo and Roberto之允

解压下载的音色

由于音色文件较大,他们通常都是一些压缩文件的格式,包括.zip、.sfArk、以及.ta您需要在使用前解压这些文件。

ZIP是一种受大多数操作系统支持的压缩文件格式。

sfArk是一种压缩格式,专为压缩SoundFont文件而设计。要解压缩它,请使用跨平台软件Polyphone或此在线服务:https://cloudconvert.com/sfark-to-sf2

.tar.gz是Linux上普遍使用的压缩文件格式。Windows用户可使用7-Zip; Mac用户可使用 The Unarchiver或macOS内置的归档实用工具。请注意,若您使用7-Zip,您将解压两次——一次解压GZip,一次解压TAR。

疑难杂症

若工具栏的播放面板为灰色,或者不见了,请按照下列指令来恢复声音的播放:

右键单击菜单栏,并确保播放设置菜单项旁有一个勾号。若本步骤无法解决您的问题,请前往第2步。

若在更改音色后,播放面板消失,请前往编辑 → 偏好设置... → I/O标签页,然后不要做任何改动,直接点OK。 重启MuseScore后,播放面板应该会重新出现。

若您是首次配置音色库,请使用以上列出的任意一个SoundFont。

若播放卡顿,那么您的电脑可能无法很好的处理所使用的音色库。下列建议可能对您有裨益:

* 通过使用体积更小的音色库来减少MuseScore对运存的使用量。见上方的列表。

* 退出除了MuseScore之外的应用程序,以为MuseScore增加可用的运存数量。若依旧存在问题同时又有必要使用大型音色库,请考虑为您的计算机添加更多RAM内存。

参阅

合成器

混音器

外链

如何更改或添加音色

SFZ格式(有关sfz规范的详细信息)

预订遍历链接 SoundFonts and SFZ files

‹ 速度记号

上级目录

力度记号 ›

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Welcome to SFZFormat.com!

This is the main reference point for anyone who wants to create virtual musical

instruments using the SFZ format.

The SFZ format is a file format to define how a collection of samples are

arranged for performance. The goal behind the SFZ format is to provide a free,

simple, minimalistic and expandable format to arrange, distribute and use audio

samples with the highest possible quality and the highest possible performance

flexibility. Soundware, software and hardware developers can create, use and

distribute the SFZ format files for free, for either free or commercial applications.

What SFZ is not

To clarify, the term SFZ as used on this site does not mean a sforzando dynamic marking,

and it also is not the same thing as a soundfont. Soundfonts are a completely different

file format which includes both the samples and the definitions of sample behavior in the

same binary file, while SFZ is a file format which only defines the behavior of musical

instruments and does not include the sample content. SF2 may look a bit like SFZ visually,

but that's a coincidence.

Features

A .sfz definition file is just a text file. Consequently,

it can be created by using any text editor.

Samples of any bit depth (8/16/24/32-bit)

and sample rate (44.1 kHz, 48 kHz, 384 kHz etc.), mono or stereo.

Compressed and uncompressed sample formats can both be used within the same instrument.

Loops embedded in sample files or configured in the SFZ.

Velocity layers, round robins, keyboard splits and layers.

Sample playback based on MIDI controllers (note on, note off,

continuous controllers, pitch bend, channel - and polyphonic aftertouch,

keyboard switches) and internal generators (random, sequence counters).

Unidirectional and bidirectional exclusive regions (mute groups).

Release trigger regions with release trigger attenuation control.

Crossfade layer controls.

Ability to distinguish legato notes from first notes.

Envelope and LFO modulation sources with possible targets including volume,

pitch, filter cutoff and more.

Requirements

To make use of the SFZ format requires three things:

Samples

SFZ player

SFZ file

which tells the player how to use the samples. The SFZ file itself can be created

using any text editor, though for more complex cases with hundreds or thousands

of samples, additional tools can make this easier - some people use spreadsheets,

and there are also dedicated SFZ creation tools.

Here's a basic SFZ file you can copy to start your own.

Making Instruments

Text guides on how to make a simple instrument, covering the essential opcodes

Drum basics - covers global, group and

region headers, sample, key, lovel / hivel, amp_velcurve_N,

seq_length, seq_position and lorand / hirand.

Sustained note basics - using a flute

as an example.

Adds lokey / hikey, pitch_keycenter, xfin / xfout, locc / hicc,

keyswitching, group, off_by and off_mode.

Some more advanced topics

Vibrato - typical string vibrato, humanized vibrato,

asymmetrical vibrato, and even filter wobble.

Legato - simulated legato and portamento as well as

true sampled legato.

Cymbal muting - using group, off_by, off_mode

and polyphony to make hi-hat and cymbal notes mute previous notes

in a musically useful way.

Brush stirs - two different approaches to brushed

drum techniques which produce a continuous sound rather than a hit.

Follow us

GitHub Organization

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Discord Chat

IRC

Quick links

Old rgc:audio SFZ page

Peter L. Jones' SFZ page

KVR Forum SFZ post

Plogue Forum

rgc:audio SFZ test suite

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MuseScore 3 Handbook

Sound and playback

SoundFonts and SFZ files

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Updated 4 weeks ago

MuseScore 4.0's Sound and playback support:

SoundFont (.sf2/.sf3): supported directly, no need to click load in the synthesizer anymore. Setup per instrument in the Mixer. Cannot select preset/bank in the mixer directly (yet). See SoundFonts.

SFZ (.sfz): supported indirectly through 3rd party VST. See SoundFonts.

VST, VSTi: supported VST3, some VSTs are reported not working properly. See Working with VSTi

MuseSounds: free high quality proprietary sounds from MuseGroup, installable thru MuseHub.

The following describes MuseScore 3 only, it contains instructions that do not work on Musescore 4.

Jump to a curated list of free files downloadable, feel free to add to the list.

Overview

All pre-defined instruments added onto a score is capable of creating audio playback without further setup. MuseScore creates audio playback by using the Synthesizer and the virtual instrument technology. MuseScore 3 comes with the free MuseScore_General.sf3 which contains the virtual instrument and human voice sounds, drum/percussion kits sounds, and sound effects needed.

To use custom sounds, install a custom virtual instrument file, enable it inside Musescore, then configure a score to use a sound inside the custom file. The two sample-based MIDI synthesizing virtual instrument technologies supported by Musescore 3 are SoundFont (.sf2/.sf3) and SFZ (.sfz).

Creation of audio playback starts with processing of score notation into MIDI data. MIDI exchange utilized includes sound preset/patch/program, MIDI velocity, MIDI CC etc. To edit sound preset usage, see Mixer chapter. To choose whether Musescore use MIDI velocity or MIDI CC or both, and the MIDI CC number used (CC2 by default), see Synthesizer chapter. These data are used together with SF2/SF3/SFZ data.

SF2/SF3/SFZ data consists of sound samples in (PCM (WAV), OGG, or FLAC format / container) and algorithms that handle MIDI data provided by Musescore (sound volume response / attenuation modulator). MuseScore does not offer functionality to edit any data inside SF2/SF3/SFZ, including the MIDI handling algorithm. How MIDI data such as MIDI velocity affect sound volume is determined by the file but not Musescore, it is solely engineered by the creator of SF2/SF3/SFZ file. The free Polyphone editor can be used to edit them, it can also convert SF2/SF3 into SFZ and vice versa, but with some definition data loss. The SFZ definition files can be edited with any plain text editor.

Install a custom file by copying it into the custom virtual instrument directory, which is configurable in Edit → Preferences: General tab, see Preferences chapter, it is by default:

Windows: %HOMEPATH%\Documents\MuseScore3\Soundfonts

macOS and Linux: ~/Documents/MuseScore3/Soundfonts

Then enable the custom file by setting up Synthesizer window. Scores refer to virtual instrument files by their ordering in the list in the Synthesizer window. Scores do not create correct playback, unless the ordering is identical to the ordering used last time. To save and load the ordering setting, see Synthesizer chapter.

Lastly, configure a score to use a sound inside the custom file.

Musescore creates playback audio in real-time, it does not use or save cache. A score using a custom virtual instrument will not create identical playback on another machine unless the custom virtual instrument is also installed on that machine. To export audio as an independent file, see Export chapter.

SoundFonts

SoundFonts (.sf2/.sf3) are virtual instrument files. The SF2 format is invented by a now defunt company, but a copy of the format specification can be viewed online, see Soundfont, MIDI velocity and instruments.xml: Online Resources. SF3 offers sound data compression, see Glossary. One soundfont file is capable of embedding (packaging) all data required for multiple Musescore Instrument sound generation, see the Instruments, staff setup and templates and Mixer chapters.

GM SoundFonts: Conforms to GM (General MIDI) program / preset numbering standard that Musescore use. If the pre-installed SF3 in Synthesizer is replaced with a custom GM soundfont as 1st ordered item , staffs create correct playback without further tweaking and picking in the Mixer.

SND SoundFonts: Contains sounds that response to MIDI CC 2 signals created by Musescore 3's SND mechanisms, see Glossary: SND.

Musescore need time to process soundfonts at startup, especially SF3 files. Removing unused files from the list in the Synthesizer can speed up program startup.

Installing SF2/SF3

Unzip if required

Double click on a sf2/sf3 file

A dialog appears asking if you want to install the SoundFont. If not, right-click or Ctrl-click on the file, select to "open with ... MuseScore"

Click "Yes" to place a copy of the SoundFont file in MuseScore's SoundFonts directory.

Setup Musescore

Use it on a score

If you're having problem, move / copy the file manually to the custom virtual instrument directory.

Disabling and uninstalling SF2/SF3

To disable a virtual instrument, remove the file from the list inside Synthesizer.

To uninstall a virtual instrument, remove the file from the directory. This may change the virtual instrument ordering in Synthesizer, which affects all scores previously created with this Musescore program because the order of soundfonts affects playback. Score may play an incorrect sound even if it does not use the virtual instrument you just uninstalled. When Musescore cannot locate particular data, a staff's playback falls back to use the first sound of the first file, that is usually the "Grand Piano" sound of the pre-installed SF3.

Internal structure of SF2/SF3

a simplified illustration

one SF2/SF3 file, embedding all the following data

instrument 1 sound 1 (eg guitar normal)

sound samples (various pitches)

instrument 1 sound 2 (eg guitar open string)

sound samples

instrument 2 sound 1 (eg piano)

sound samples

instrument 3 sound 1 (eg violin arco)

sound samples

instrument 3 sound 2 (eg violin pizz)

sound samples

instrument 3 sound 3 (eg violin tremolo)

sound samples

etc

SFZ

SFZ is a free virtual instrument format not related to sf2/sf3, see https://sfzformat.com . SFZ files do not embed (package) audio sample. Musescore 3 understand and uses each SFZ for one articulation sound of one instrument only, see the Mixer chapter.

Installing SFZ

Unzip if required

Move / copy SFZ files and the folders containing audio samples manually to the custom virtual instrument directory. Leave the sub-directories and their contents as they are.

Setup Musescore

Use it on a score

Disabling and uninstalling SFZ

Same as in soundfont

Folder structure of SFZ and audio samples

SFZ files do not embed audio data. Audio files (WAV or FLAC format) are usually located in folder(s) next to SFZ file(s):

SFZ definition file 1 (eg guitar normal)

SFZ definition file 2 (eg guitar open string)

SFZ definition file 3 (eg piano)

etc

folder(s) next to the SFZs contains all samples

Setting up Musescore to use a custom SF2/SF3 or SFZ

Once the files has been installed, they also need to be enabled inside the synthesizer window, see Synthesizer.

Using a custom sound on a score

If the sound needed is shipped with Musescore, use it by adding instruments onto a score instead, their sounds are already configured properly.

To add a custom sound, choose and add an instrument that use a staff style similar to the custom sound would relate to, then change its sound in the Mixer.

Advanced users could create custom instruments, see developers' handbook instruments.xml chpater. That chapter has info on how to make a soundfont more compatible with MuseScore 3 such as adding sound change text (eg pizz.) support, adding MIDI CC response etc.

List of downloadable SoundFonts and SFZ

The list below are different from other sf2/sf3/sfz online depositories, in that these virtual instruments contains at least one Musescore 3 compatible attenuation modulator. That is, they are engineered to at least responds to one volume-affecting MIDI data exchange practice used by Musescore 3, such as MIDI velocity. Community handbook editors updating this list should be mindful of the distribution aspect of the SoundFonts or SFZ's license (wikipedia)

All sounds

GeneralUser GS

Direct download from schristiancollins.com (29.8 MB uncompressed)

Courtesy of S. Christian Collins

Magic Sound Font, version 2.0 (67.8 MB uncompressed)

Arachno SoundFont, version 1.0 (148 MB uncompressed)

Courtesy of Maxime Abbey

TimGM6mb:

The free default soundfont that comes with MuseScore 1

Direct download from sourceforge (5.7 MB uncompressed):

License: GNU GPL, version 2

Courtesy of Tim Brechbill

FluidR3Mono_GM:

The free default soundfont that comes with MuseScore 2 (up to version 2.1).

SF3 Direct download from github (13.8 MB).

License: MIT license

MuseScore_General and MuseScore_General_HQ:

MuseScore_General.sf3 is the free default soundfont that comes with MuseScore 3 and MuseScore 2 (2.2 and above).

SF3 Direct download from osuosl.org (35.9 MB)

SF2 Direct download from osuosl.org (208 MB)

MuseScore_General_HQ.sf3 is the pre scale-down version of MuseScore_General. You can download and install it inside Musescore 3 as an extension, see Language, translations, and extensions: install extension.

Changelog.

License: MIT license

Courtesy of S. Christian Collins

MS Basic:

MS Basic.sf3 is the free default soundfont that comes with MuseScore 4

More info see notes inside your computer's Musescore 4 MuseScore\instruments\instruments.xml

Bank and program (work in progress) details on google sheets

Development folder on github

Timbres of Heaven, version 4.0:

Direct download from google drive (429 MB uncompressed)

Direct download from jeetee.net

Courtesy of Don Allen

Soundfonts4U (12 MB up to 1 GB, depending on which package you choose)

Collection of beautifully sounding acoustic guitars as well as pianos, basses, strings, harps and many more.

Orchestral sounds

File that contains common instrument sounds of the four families:

Sonatina Symphonic Orchestra (503 MB uncompressed)

Downloads: SoundFont | SFZ format

License: Creative Commons Sampling Plus 1.0

Aegean Symphonic Orchestra

Courtesy of Ziya Mete Demircan (352 MB uncompressed)

Piano sounds

SF2 Pianos

Acoustic grand piano, release 2016-08-04

Description: Yamaha Disklavier Pro Grand Piano, sf2 format, 36 MB compressed, 113 MB uncompressed, 121 samples, 5 velocity layers

More information: https://freepats.zenvoid.org/ including other soundfonts.

License: Creative Commons Attribution 3.0

Courtesy of Roberto Gordo Saez

Salamander C5 Light

Courtesy of Ziya Mete Demircan (24.5 MB uncompressed)

SFZ Pianos

Salamander Grand Piano

Downloads: version 2 | version 3

Description: Yamaha C5, 48kHz, 24bit, 16 velocity layers, between 80 MB and 1.9 GB uncompressed

License: Creative Commons Attribution 3.0

Courtesy of Alexander Holm

Detuned Piano (244 MB uncompressed)

License: Creative Commons Attribution-ShareAlike 3.0

Plucked Piano Strings

Description: 44.1kHz, 16bit, stereo, 168 MB uncompressed

License: Creative Commons Attribution-ShareAlike 3.0

The City Piano

Description: Baldwin Baby Grand, 4 velocity layers, 696 MB uncompressed

License: Public domain

Courtesy of Big Cat Instruments

Kawai Upright Piano, release 2017-01-28

Description: 68 samples, 44KHz, 24bit, stereo, 2 velocity layers, 58 MB uncompressed

License: GNU General Public License version 3 or later, with a special exception

Courtesy of Gonzalo and Roberto

Drumset SFZs

The free MuseScore Drumline (MDL) extension contains a collection of drumset sounds, to download and install see Language, translations, and extensions: install extension

Troubleshooting

Tips on extracting downloaded files:

ZIP (*.zip) is standard compression format supported by most operating systems.

sfArk (*.sfArk) is a compression format designed especially for compressing SoundFont files. To decompress it, use Polyphone (cross-platform software); or this online service: https://cloudconvert.com/sfark-to-sf2

.tar.gz (*.tar.gz) is a popular compression format for Linux. Windows users can use 7-Zip; Mac users can use The Unarchiver, or macOS' built-in Archive Utility. Note that if using 7-Zip, you will need to apply decompression twice—once for GZip and once for TAR.

If the toolbar play panel is greyed out, or not visible, follow the instructions below to get your sound working again:

Right-click on the menu bar and make sure there is a check mark next to the Playback Controls menu item. If this step does not solve your problem, go to Step 2.

If the play panel disappears after changing the SoundFont, go to Edit → Preferences... → I/O tab and click OK without making any changes. After restarting MuseScore, the play panel should reappear.

If you are setting up a SoundFont for the first time, please use one of the recommended SoundFonts listed above.

If playback stutters, then your computer may not be able to handle the SoundFont being used. The following advice may help:

Reduce the amount of RAM (memory) used by MuseScore by using a smaller SoundFont. See the list above for suggestions.

Increase the amount of RAM available for MuseScore by quitting all applications except MuseScore. If you still have problems and a large SoundFont is important to you, consider more RAM for your computer.

Drum notation and Unpitched layout sound requires MIDI Bank number set to 128

The pre-installed SF3

MuseScore 3 comes with the free MuseScore_General.sf3. It is located in the directory shown below. This directory should not be used for installing custom files, the custom virtual instrument directory should be used instead.

Windows x86 (32-bit) / MuseScore x86: %ProgramFiles%\MuseScore 3\sound\MuseScore_General.sf3

Windows x64 (64-bit) / MuseScore x86: %ProgramFiles(x86)%\MuseScore 3\sound\MuseScore_General.sf3

Windows x64 (64-bit) / MuseScore x86_64: %ProgramFiles%\MuseScore 3\sound\MuseScore_General.sf3

macOS: /Applications/MuseScore 3.app/Contents/Resources/sound/MuseScore_General.sf3

Linux (Ubuntu): /usr/share/mscore-xxx/sounds/MuseScore_General.sf3 (with xxx being the MuseScore version)

See also

Synthesizer

Add or remove instruments / staffs

Mixer

External links

How to edit a SoundFont (list of softwares)

The SFZ Format (for details about the sfz specification)

Soundfont, MIDI velocity and instruments.xml (A guide on how to create and edit a soundfont and its MIDI CC response)

How to change the SoundFont or add another (MuseScore HowTo)

Book traversal links for SoundFonts and SFZ files

‹ Playback: Chord symbols / Nashville numbers

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Releases · sfztools/sfizz · GitHub

Releases · sfztools/sfizz · GitHub

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Releases · sfztools/sfizz

Release 1.2.3

14 Jan 21:32

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Release 1.2.3

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Latest

Added

Support for curvecc opcodes on v1 EGs (@PythonBlue)

Support for lotimer/hitimer (@essej)

Changed

Allow polyphonic aftertouch (cc 130) to respect the note number, which improves e.g. the choking logic (@essej)

Fixed

Adjusted the gain compensation on pan stages (@cvde)

Ensure that voices are cleaned up before being force-reused (@iv-m)

Fixed a bug in the wavpack wrapper for multichannel files (@KKQ-KKQ)

Fixed a bug in the way the tuning root was computed (@KKQ-KKQ)

Fixed a bug where samples would be loaded in RAM twice when using hint_ram_based=1

Fixed a bug where quasi-simultaneous notes would not properly choke each other

Don't send a note off event if a note was choked by a CC event.

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essej, cvde, and 3 other contributors

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1.2.2

26 Aug 13:50

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1.2.2

Added

WavPack support (#1129 by @lucianoiam)

Changed

The project has been split into 2 repositories to separate

the library from the UI/plugins. (#1162)

Unclamp the cutoff and add OSC queries for the cutoff modifiers (#1100 by @PythonBlue)

SIMDe update (#1161 #1163)

Update cpuid, dr_libs and stb_vorbis libraries (#1164)

Various CMake and CI changes/fixes, also because the repository split

Minimum CMake version required is now 3.15 for Windows, 3.13 for other systems

Configurable amount of Control Change messages via CMake' MIDI_CC_COUNT variable,

Config.h is now a generated file

Update Abseil to 20230125.3 (#1169)

Fixed

Crash fix for reloading SFZ: needed to copy preloadCallCount in FilePool

copy constructors (#1170 by @essej)

Temporary fixes to build benchmarks and tests (see #1148)

Fixed FlexEGs shape (#1176 #1177)

Fixed build on Windows

Fixed modulation matrix when CC modulations are per voice (#1173 #1179 by @PythonBlue)

Fixed and reenabled tests

Modifications to support universal x86_64/ARM builds on macOS (#1183 by @essej)

Removed

VCPKG and MinGW CI builds

Contributors

lucianoiam, essej, and PythonBlue

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Release 1.2.1

15 Apr 00:06

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Mac OS Installer (#93 #1087)

Updated bundled dependencies and added more options to use those

preinstalled in system (#1104 #1117 #1143 #1145 #1149)

CI: Various updates and fixes for GitHub Actions; removed Travis and Appveyor

Add LFO frequency as an EG target (#1103)

New image_controls opcode to add a background image on UI' Controls tab (#1156)

Disabled temporarily the embedded sample test

Parse 0-valued note ons as note offs (#1072 #1073)

Correct a bug with dynamic updates on offed EGs (#2 #1088)

jack: Wait for CLI thread to finish on quit (#1097)

Fix libsndfile build and add CI (#1112 #1090)

Last keyswitches don't change the midi state (#1113 #1074)

Add section suffix to man pages (#1124)

HiDPI: Added a Zoom menu in Settings to apply an user' zoom ratio preference

(#1123 #1153)

Colored logo button on mouse hover (#1151)

Centered, full-size background images container (#1152)

XP style tooltips (#1156)

Window size has been changed to be compatible with ARIA banks

(775x335 for image backgrounds) (#1140 #1156)

The CC knobs rotator and title label have a white color

on a semi-transparent background in the controls tab (#1156)

The info tab becomes a dark and semi-transparent overlay dialog above the

Home tab; both will display the same background image when available (#1156)

Handle LV2 scaleFactor supportedOption (#1153)

Added suffix "-multi" to LV2 and VST3. (#1084)

Fix LV2 manifest when using PSA (#1114)

Fix 2 bugs in LV2 and VST3 for loads and stores (#1115 #1098)

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1.2.0

15 Jan 22:59

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1.2.0

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1.2.0

The big stuff:

The sfizz engine now handles multiple stereo outputs, through the output opcode. The VST3 and LV2 plugins both have a 16-out version (as 8 stereo outs) (#1002)

The emscripten branch allows to run sfizz through WASM for your web-oriented needs. An example with WebMidi is available at https://sfz.tools/sfizz-webaudio/ (requires a Chromium-based browser), with source code at https://github.com/sfztools/sfizz-webaudio.

sfizz can now parse embedded samples in base64 data (#1041)

Smaller things:

Added support in the plugin GUI/parameters for the "sustain cancels release" behavior of LinuxSampler.

The internal midi state is not reset when loading/reloading. This means in particular that controls changed on an instrument will be kept if you edit the underlying SFZ file (#1002)

Updated dependent libraries (#1018)

Support extended CCs 140 and 141 for "keydelta" (#1003)

Negative values for lokey will not disable the region anymore (#1019)

Updated the GUI option panel for the plugins (#1022) and some hints on the tab buttons (#1057)

Choke groups now act through CC switches (#1024)

Corrected a bug when reloading some files (#1028)

Added better support for files that are fully loaded in memory and not simply preloaded (#1031)

Corrected mistakes in the shelving filters (#1027)

Corrected a crash in some VST3 hosts (#1035)

Properly read exponential notation in floats (#1036)

sfizz is now clamping flex EG levels (#1037)

sw_last is now properly affected by octave_offset and note_offset (#1039)

Corrected a bug where long-tailed effects would be cut off (#1050)

Corrected a bug in the band rejection filters (#1052). The apf_1p filter still misbehaves and is disabled for now.

Numpad input is now properly handled (#1053)

In the LV2 plugin, plugin-side automation is now enabled by default (which means all SFZ control changes are naturally bound to incoming MIDI control changes and not controlled by a plugin parameter). You can disable this at build time and show the relevant parameters using SFIZZ_LV2_PSA. Too many hosts expect their plugins to respond to midi messages for things like pedal and volume. (#1054)

Added support for loprog/hiprog (#1058)

The LV2 plugin now has a string output parameter with the CC used by the instrument (#1060)

API changes:

sfizz_enable_logging and sfizz_disable_logging (and their C++ counterparts) are deprecated, replaced by sfizz_get_callback_breakdown which needs to be called at the end of a callback by the host (#1034). All file writing is handled by the host for logging.

Added sfizz_send_program_change and its C++ counterpart.

Added sfizz_set_sustain_cancels_release and its C++ counterpart.

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1.1.1

08 Nov 15:13

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1.1.1

Roll back VSTGUI to 4.10.2 to avoid corruption of the UI in some scenarios

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1.1.0

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1.1.0

New supports and plugins:

Added a Puredata plugin (#869 #873 #874)

Added support for hint_sustain_cancels_release, which when activated reproduces a LinuxSampler behavior by sustaining already released notes (#898). A GUI option should come later.

Added support for amp_veltrack_oncc, pitch_veltrack_oncc, and fil_veltrack_oncc (#938)

Dynamic EGs are supported for flex EGs (#933 #932 #930)

Support _curvecc for extended CCs (#993)

Support lorand and hirand on CC-triggered regions (#997)

The engine now parses oscillator=auto and only enables oscillators on short samples with wavetable tags in the WAV metadata (#954)

Bug fixes and other improvements:

Added a GUI volume meter (#859)

Implement support for VST3 keyswitch and midi note names (#877 #876)

Fixed a bug which could prevent parameters to be automated in Ardour (#893)

Fixed a bug where high definition CC, crossfade or aftertouch events could be ignored (#855 #896)

Resetting all controllers will now reset them to their default, instead of 0 (#905)

Filter resonance can now be negative (#919)

Corrected a bug for the LV2 plugin when used in the Ardour DAW (#924)

Respect the editor set for sfz files on MacOS (#925)

The JACK and PureData clients can use custom importers (#926)

Fix off_by behavior with long-releasing notes (#972)

Polyphony groups can have negative indices (#934)

Parse lokey=-1 as hikey=-1 (#941)

Improved the preloading for monolithic wave files (#935)

Since the default build of the LV2 plugin is not statically linked against libsndfile, the distribution license is changed to the ISC license (#943)

The DecentSampler importer now better translates the loop modes (#981)

Even when plugin-side automation is disabled (through SFIZZ_LV2_PSA), sustain and sostenu CC events will still go through to the plugin to improve the user experience on hosts that do not support automatic mapping of control ports to midi events through the LV2 midi:binding extension (#963).

Fixed a bug that could hang the background thread in the VST plugin (#984 #865 #864)

The current keyswitch is properly saved and restored with the plugin state (#961)

It is now possible to enter values for CCs on the plugin GUI by double clicking on the CC knob (#945). A high-resolution input option is also available on a right click.

Added a text interface to sfizz_jack (#973)

CC-triggered voices can be cut off by polyphony groups (#917)

Allow building on MacOS 10.9 (#990)

Improved the X11 runloop (#986)

Added a polyphony option to sfizz_render (#992)

Corrected a bug which prevented VST3 or LV2 plugins to be loaded by the Ardour DAW (#995)

Corrected a bug where octave and note offset were not reset upon loading a new file (#994)

Corrected a bug where CC-triggered voices could generate note-offs when cut by a polyphony group (#998)

Added man pages for sfizz_render and sfizz_jack (#999)

Various build system improvements for different platforms (#957 #958 #964 #967 #968 #989 #978 #942 #921 #920 #902 #849 #850 #856 #1001)

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1.0.0

16 Apr 15:31

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1.0.0

We would like to thank to our contributors at https://opencollective.com/sfztools, as well as everyone who is regularly testing and pushing sfizz to the limits! Your support to this project in any form is much appreciated.

You can download builds catered for your Linux distribution over at OBS. The Mac, Windows and MOD packages are below in the release assets, as well as the source packages.

Headlines:

SFZ v1 is virtually supported except for a handful of opcodes ! Please check

https://sfz.tools/sfizz/development/status/ for the up-to-date status of opcode support.

It is now possible to build sfizz without relying on libsndfile, using a set of libraries. This is now the

default build mode. Building with libsndfile can be enabled at configure time.

The library and plugins can now load DecentSampler files, and could accomodate other formats.

CCs, keyswitch range, key ranges and active keyswitch are now displayed in the editor for all plugins.

There has been a lot of UI work to make it more practical to use.

There is an OSC interface in the library, which allows to have introspection into the currently

loaded file, the state of CCs/keyswitches, and also set some parameters for loaded regions.

API/ABI changes for the library:

The ABI is broken, leading to a major version change.

Thread-safety now has to be handled externally. The API has been updated to provide a concurrency spec.

The current version of the internal oversampling factor was too unstable and has been disabled for the time

being. The API and plugin parameters are staying for compatibility. A more robust implementation should come soon.

Added documentation in the API calls to make clear that sample-accurate triggering of voice requires

messages to be sent in order. The VST plugin in particular did not respect this and has been updated.

A new bpmTempo method has been added to pass tempo as beats-per-minute rather than seconds per beat.

The previous version is deprecated.

There are new HD (float) versions of API calls for note and CC events.

aftertouch is renamed as channel_aftertouch (for C) and channelAftertouch (for C++) throughout the API

to be more consistent with polyAftertouch.

UI:

UI improvements and tweaks, adding themability in particular (#826 #824 #822 #821 #819 #818 #816 #812 #799 #743 #691 #674 #673 #672 #670 #662 #661 #656)

Added an info panel in the plugin UI (#793 #792 #791 #789 #788 #787 #782 #779 #773)

Improve font handling (#669 #622)

Improve file handling in the UI (#645 #659 #658) and enable the use of a "default user directory" or environment variable.

This also allows the plugin to "find" missing sfz files in a different environment (#644 #581 #572 #532)

Support DecentSampler and a generic importer for other formats (#725 #715 #680)

Show the current keyswitch on the editor and the virtual keybnoard (#665 #657)

Added a button to reset the scala file to default (#660)

The plugins now display an image through the image opcode (#770)

Plugins:

Remove automation from un-automatable parameters in the VST plugin (#814)

Order VST events (#810 #803)

Added the option to build a VST2 version of sfizz if you have the SDK available (#708)

The C++ standard is set to 14 if you build the UI on LV2, or if you build the VST version. This will likely

increase to 17 shortly due to the dependency on VSTGUI. The ui-less LV2 plugin and the library remain C++11

compatible. Note that windows builds already use C++17 on all targets. (#795)

Fix corruptions and crashes that happened in the LV2 plugin (#794 #668 #557)

The internal controllers of sfizz are now presented as parameters in the LV2 plugin. Experimental midi binding

is also active on them. By default the "direct" midi input is disabled and you need to map to the parameters.

A compile-time option is available to re-enable the midi input. (#776)

Fix crashes in the VST plugin (#709 #702 #681 #625)

Enable checking if file changed even when the transport is not running (#712 #689)

The Mac builds are now signed (#550 #552)

Update VST to 3.7.2 (#798)

Library:

Small files with only zeroes are considered as *silence (#831)

The library uses an Hermite interpolation by default (#828 #829)

Fix an error where sample indices could wrap for massive pitch modulations (#825 #751)

Add high-definition versions of the API calls (#820)

Corrected a bug where regions with long release envelopes would not stop on sample ending (#811)

Support polyphonic aftertouch events, triggers and targets (#809 #764)

Support monophonic aftertouch events, triggers and targets (#765 #630 )

Corrected a regression where sfizz would stop loading the SFZ file if some sample files cannot be loaded (#806)

Update abseil and ghc::filesystem (#780), the tunings library from Surge (#785), catch2 (#711)

It is now possible to change some parameters of the regions after loading the file through the OSC interface (#761)

Improve the choking logic to match the spec and other implementations (#778)

Added modulation targets for amplitude, pan, width, position, pitch and volume (#760)

Support CC modifiers for end, loop_start and loop_end (#752)

Support CC modifiers for LFO targets (#753)

Support SFZ v1 extended CCs (#747)

Implement the sostenuto logic (#739)

Refactored opcode reading and storing (#748 #727 #721 #722 #720 #700 #559)

Fix the parser to support sharp (#) symbols in file names (#746)

Improved the ADSR transitions from decay to sustain, and from release to 0 (#734 #373)

Reset the smoothers if the playhead moved (#731 #710 #382)

Corrected a bug where the first sample was ignored on playback (#732 #394)

Added CC modulation for depth targets (#730)

If the sustain level is low enough the envelope is set to free-run (#723, #676)

Fix loop crossfades when the loop starts early in the sample (#718)

Fix random generators to match ARIA's behavior (#719)

Fix corruption appearing in some sample libraries (#717 #695)

Smoothers are now linear (#713 #714 #703)

Filter/EQ parameters are clamped even with modulation (#701 #699)

Implement v1 LFOs (#693)

Support count and loop_count (#654)

Fix a bug where the sample rate was not propagated properly to the flex EGs (#683)

Delay envelope start by the voice delay (#655 #432)

Support delay_oncc (#653)

Support sw_vel (#650)

Fix note_polyphony choking (#634 #529)

Respect the end opcode (#618)

Fix allocations that may happen on the RT thread (#621)

Fix the polyphony manager when the engine polyphony is changed after a file is loaded (#619)

Avoid reloading invalid files (#614)

Allow parsing of some badly formed files files (#600)

Match ARIA's LFOs (#613)

Added windowed sinc interpolation for sample_quality from 3 to 10 (#609)

Improve the Hermite interpolation (#597)

Update AtomicQueue to correct a bug (#583)

Support lfoN_beats (#553)

Add region and voice introspection to the OSC interface (#555)

Enable fast-math on MSVC (#567)

Fix crashes when building with libsndfile (#542 #543)

Properly pad and align the wav files upon reading (#538)

Add an alternative to libsndfile (#482 #534 #535 #536)

Handle gracefully having a different sw_default in a region (#531)

Support disjoint keyswitch ranges, as well as sw_lolast and sw_hilast (#526)

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0.5.1

25 Oct 10:33

redtide

0.5.1

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0.5.1

Corrected race conditions that appeared with the new thread and file pools (#507 #508 #514 #521)

Take the internal oversampling factor into account for loop points, and solve an issue where loop points specified in sfz files were not taken into account (#506)

Fix an implementation error for the internal hash function when applied on a single byte (#512)

Knobs are linear in the AU plugin (#517)

Fix a crash in VSTGUI (#520)

Fix the resource path in the LV2 plugin under windows (#524)

Add MacOS make install rules (#525)

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0.5.0

15 Oct 20:11

redtide

0.5.0

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Big stuff:

Added basic support for Flex EGs (#388) as modulation sources (targets to come)

Added basic support for LFOs (#338) as modulation sources (targets to come)

EGs and LFOs can now target EQs and filters (#424)

A new GUI has been added and is common to the LV2 and VST plugin (#397 #404 #419 #489 #492 #495 #496 #497); still mostly work in progress, more to come!

Provided build systems to use sfizz with the VCV-Rack SDK and the DISTRHO Plugin Framework

New features:

Added support for sustain_lo (#327)

Audio files are now read incrementally, improving the availability under load (#294)

A new output port for active voices has been added in the LV2 plugin (#321)

Added support for effect types reverb, disto, gate and comp

The voice stealing is now configurable using hint_stealing, with possible values as first, oldest (default), and envelope_and_age. The latter is the more CPU-consuming version which requires to follow the envelope of each voice to kill low-volume ones preferably. Note that the voice stealing continue to kill all voices started on the same event by default (i.e. all layers of the same note). (#344 #384 #353)

sfizz now internally uses a modulation matrix to link all modulation sources (CC, LFOs, and EGs) and targets (#335 #351 #386)

Added support for off_time and complete support for off_mode. The voice stealing logic was improved to take into account polyphony, note_polyphony and group_polyphony properly (#349 #352 #393 #413 #414 #467). Note that this support is also available for the engine polyphony. In this case, some additional voice will take over for the release duration (#477).

The wavetable quality has been improved (#347)

Support for offset_cc (#385)

sfizz_render now supports a --quality switch, which acts like the sample_quality= opcode (#408)

pitch_keycenter=sample is now taken into account (#362)

Support oscillator_detunecc (#434)

Support basic FM synthesis for oscillator regions (#436)

CC 7, 10 and 11 are now linked by default to pan, volume and expression (#475)

Support hint_ram_loading for loading the whole samples in RAM (#353)

Support for loop_crossfade (#464)

All phase-related opcodes in sfizz now use the 0->1 convention, as does ARIA/Sforzando, instead of the 0->360 convention (#499)

Issues:

Loading probable wavetable files, or wav files containing wavetable metadata now sets oscillator=on on the region (#431)

The default sample_quality was put back to 1 for live playing and 2 for freewheeling (#405)

Fix an unwanted copy in the realtime thread (#334)

Improve the filter shortcut path (#336)

Fix the default ampeg_attack and ampeg_release to avoid clicks (#437)

Corrected a race condition in freewheeling mode (#500)

Fixed a potential non-realtime operation in the realtime thread (#498)

Fix a bug when using a larger internal oversampling for regions with an offset value (#469)

Fix an issue when loops occured more than once in a block (#462)

Increase the range of the clamping on amplitude (#468) and pitch (#474)

Fix CC modulations with their source depth set to 0 (#475)

Fix an overshoot for crazily large cutoff values (#478); cutoffs are now clamped

Improve the file loading logic to keep files in memory for a short while in case they get reused (#425)

Fix the MIDNAM output for the case where extended CCs are used (#420)

Fixed a bug where release voices where not ignored on self-mask search (#348)

Improved the release logic in many cases (#324 #414 #413)

Set the level of the *noise generator to match ARIA's (#429)

Support for atom:Blank atoms in the LV2 plugin (#363)

Fixed amp_veltrack behavior (#371)

Fix the ADSRH envelope release rate (#376)

Fixed an error for files where the loop spans the entire file (#378)

Fixed sustain_cc behavior (#377)

Match the default volumes with ARIA (#381)

Properly set the loop_mode for release regions (#379)

Regions with end=0 are now properly disabled (#380)

Fix fil_random to be bipolar (#452)

The sequence order now properly starts at 1 (#451)

Fix an issue on Flush to Zero on some ARM platforms (#455)

Fix pitch_veltrack (#461)

Opcode values now properly stop at the < character (#439)

Fix various build errors and issues on all platforms (#345 #401 #400 #399 #417 #447 #449 #443 #453 #456 #459 #471 #484 #487 #488 #491)

The file dialog initial directory is now the root of the current loaded file (#428)

Existing and known CC values are now correctly taken into account for modulations (#421)

Fix various performance regressions and improved performance especially on ARM builds (#410 #412 #415 #426)

API changes:

Added API support for setting the playback state, time position and signature (#354)

The API documentation on the sfizz's website has been streamlined alot !

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0.4.0

23 Jul 22:04

paulfd

0.4.0

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0.4.0

Big stuff:

Added support for polynomial resamples and sample_quality opcodes (#238 #267). The engine now defaults to a value of 2 for this opcode, which is more intensive than the original linear interpolation resampler but provides a better quality. Added support for better resampling algorithms also in the wavetables via oscillator_quality (#287).

Support _curvecc and _stepcc opcodes (#166 #155 #77) as well as _smoothcc opcodes (#181 #48 #22 #153 #297 #285)

Added support and API for Scala tuning files in the engine and the plugins (#253 #268 #282)

Other new features:

Added support for unison oscillators (#161)

Support for the polyphony opcode at all levels (#171 #275), as well as note_polyphony. The group= polyphony is also more flexible and can be defined anywhere.

Added support for offset_cc (#170 #159)

Added support for direction=reverse (#185 #179)

Added support to label the keys using a label_key opcode. This is not really standard yet, but it is now integrated in the LV2 plugin to advertise the names in the MIDNAM file and possibly change their labels in hosts that support it. (#174 #154)

Added support for block comments /* */ in the parser (#196 #195)

Added a sfizz_render client in tree; you can build it with the make target sfizz_render if the SFIZZ_RENDER CMake variable is set to ON. (#200 #201 #206)

Add support to integrate sfizz in DPF plugins (#216)

Added an AudioUnit target (#224)

Added support for the set_hdcc opcodes and overall added the ability to support floating-point CCs from the API (#233 #232 #244)

Added support for FLAC loops (#242 #229)

Support the mapPath feature of the LV2 specifications, for tentatively better portability in plugin states (#303)

New instances of the sfizz LV2 plugin will now load a default *sine instrument (#283)

Issues:

Solved some issues with DSmolken's drumkits related to the ampeg envelope (#172)

An exception problem was thrown if an sfz file was deleted (#182 #184)

Properly bundle the dylib for macOS (#188)

Improved the filter stability (#198 #199 #210)

Handle USE_LIBCPP properly on configure (#203)

Fix the handling of loop markers if sample end= is present (#202 #204)

Handle note on with 0 velocity as note offs in the jack client (#208 #211)

Solved an issue with super short files (#215)

Corrected a stack smashing bug in the LV2 plugin (#226)

Fixed some parsing issues with $variables (#230)

Properly advertise the VST plugin parameters (#241)

Process $ expansions in #include (#247)

Change the default build type to RelWithDebInfo (#249)

Improve the note stealing algorithm (#214); note that this is still very much a work in progress since many heuristics are in play here. Feel free to report misbehavior regarding note stealing as we improve this regularly.

Corrected a bug with SFZ v1 velcurve (#263)

Properly support the off_by=-1 opcode to correctly reset the value. (#235)

Corrected some errors with null-terminated atoms in the LV2 plugin (#269)

Ignore garbage values following e.g. a key number in opcode values (as in key=64Garbage -> key=64) (#263)

ampeg_****_onccXX modifiers now properly consider multiple CC modifiers (#300 #167)

Add headers and group sources in the CMake project for integration with e.g. Qt (#312)

Trigger on CC does not require disabling the key triggering through e.g. key=-1 (#315)

Support flat notes parsed as string values (#291 #289)

Improved handling of release_key (#298); still not perfect, if the region spans multiple key and multiple notes happened with the pedal down, only a single voice will start.

Properly read the LV2 option list until the end (#323, by @atsushieno)

Corrected a parsing issue when $variables were part of an opcode name (#328)

Various other plumbing changes

API additions:

Added API calls to set $variable define values prior to loading an SFZ file (#168 #119 #130)

Added API calls to get key labels and cc labels defined by label_key and label_cc (#174)

Added an API call to load an sfz file as an std::string or const char* (#217)

Added API calls for Scala files and tunings (#253)

Added high-definition floating point CC API calls (#244)

Added API calls to change the default resampling quality (#267 #238)

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sforzando

sforzando

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sforzando is a free SFZ player. Simple but powerful for advanced users

sforzando is a free, highly SFZ 2.0 compliant sample player. Advanced sample hobbyists now have a powerful tool to experiment and share instruments without relying on proprietary formats. sforzando has only one instrument slot; no fancy UI, effects or mixers. Every tweak has to be done at the SFZ file level, no cheating!sforzando is also a name given for a sudden change in music dynamics which, in musical notation, is represented by the “sfz” symbol.

Free As In Free Me From proprietary formats

The SFZ Format is widely accepted as the open standard to define the behavior of a musical instrument from a bare set of sound recordings. Being a royalty-free format, any developer can create, use and distribute SFZ files and players for either free or commercial purposes. So when looking for flexibility and portability, SFZ is the obvious choice. That’s why it’s the default instrument file format used in the ARIA Engine.

Open for Business… or For Fun!

OEM developers and sample providers are offering a range of commercial and free sound banks dedicated to sforzando. Go check them out! And watch that space often, there’s always more to come! You are a developer and want to make a product for sforzando? Contact us!

As a bonus, an integrated format converter should get you started

You can also drop SF2, DLS and acidized WAV files directly on the interface, and they will automatically get converted to SFZ 2.0, which you can then edit and tweak to your liking!Download for freeInstrument BanksSupport

System compatibility

sforzando can run either as:

Windows (64-bit)

macOS (64-bit)

Standalone application

VST2® Plug-In

VST3® Plug-In

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ProTools AAX® Plug-In

Requirements

PC: Windows 7® (x64) or higher

macOS: 10.11 or higher

CPU (PC): Intel/AMD dual core or more

CPU (macOS): Intel or Apple Silicon/M1 or newer (native)

RAM: 1GB or more

Disk space: 10 MB

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Plogue™, Bidule™, chipsounds™, chipcrusher™, chipspeech™, sforzando™, Alter/Ego™ and chipsynth™ names and logos are trademarks of Plogue Art et Technologie, Inc. ARIA Engine™ name and logo are trademarks of Plogue Art et Technologie and MakeMusic. Plogue is not affiliated with any of the original integrated circuit, computer and console manufacturers. All other trademarks are the property of their respective owners. Copyright© 2024 Plogue Art et Technologie, Inc. - All Rights Reserved

SFZ Players - SFZ Format

SFZ Players - SFZ Format

Top

Syntax

Headers

Opcodes

Modulations

Envelope Generators

LFO

Extended MIDI CCs

Types & Categories

Versions

Software

Players

Tools

Tutorials

Basics

Basic / Template

Sustained Note Basics

Vibrato

Legato

Unison

Range Extension

Modular Instruments

Subtractive Synthesizers

Strumming

Drum & Round Robin Basics

Cymbal Muting

Epic Drums

Brush Stirs

Envelope Generators

SFZ 1 Modulations

SFZ 2 Modulations

Pitch LFO Examples

Video Tutorials

Instruments

News

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SFZ PlayersThere are several SFZ players, which are used to play samples as defined in SFZ

files.

Sforzando currently offers the most complete SFZ standard support, including

ARIA extensions, but SFZ files which only use the SFZ v1 or SFZ v2 standard

will work with multiple SFZ players.

We use "Free and Open Source" (FOSS) as defined by the OSI

as "software to be freely used, modified, and shared."

Supported Opcodes

Below are the known links to the various lists of supported opcodes:\

BassMIDI, Bitwig, HISE, LinuxSampler, liquidsfz,

OpenMPT, sfizz, zerberus (MuseScore <= v3.6.2) or else in our Wiki.

Players

Name

License

Linux

macOS

Windows

Description

Calfbox

GPL-3.0-or-later

C library and Python module to build audio applications like MIDI sequencers or samplers (SFZ or SF2 via Fluidsynth).

Carla (SFZero)

GPL-2.0-or-later

Fully-featured audio plugin host, with support for many audio drivers and plugin formats.

Grace

MIT

X

X

liquidsfz

LGPL-2.1

X

X

SFZ sampler library with LV2 and JACK support.

sfizz

BSD-2-Clause

SFZ library, AU/LV2/VST3 plugin with JACK support.

SFZero

FOSS

An SFZ (and SF2) player and Juce module.

Zerberus

FOSS

MuseScore SFZ synthesizer.

LinuxSampler

Custom

BassMIDI VSTi

Freeware

X

X

Extension to the BASS audio library, enabling the playing of MIDI files and custom event sequences, using SF2 soundfonts and/or SFZ to provide the sounds. MIDI input is also supported.

HighLife

Freeware

A sampler with integrated effects and wave editor, with support for WAV, MP3, OGG, RAW, FLAC, SND (Akai MPC 2000) and even AKP (Akai S5000/S6000) audio formats.

sforzando

Freeware

X

A free, highly SFZ 2.0 compliant sample player. Supports almost all SFZ v1 and v2 opcodes, plus ARIA extensions.

TX16Wx Sampler

Freeware

X

Zampler

Freeware

X

Synth-based sample player using SFZ format as its sound generator. It supports very minimal SFZ v1 opcodes, only for key-range and velocity-range mapping.

ARIA

OEM

X

An audio sampling and synthesis Engine based on the SFZ 1.0 / SFZ 2.0 open file formats for instrument programming and the Scala open file format to define scales and temperaments.

Bliss Sampler

Commercial

An UI themable sampler and wave editor in VST2/3 and AU audio plugin format with selectable high quality interpolation and integrated effects.

Samplelord

Commercial

X

X

Sample player as standalone or VSTi plugin for Windows 32-bit OS that can load different sounds in different formats. Has basic parameter controls, supports only SFZ v1 opcodes.

TAL-Sampler

Commercial

Unify

Commercial

X

Falcon

Commercial

X

Wusik 8008, Wusik One, Wusik EVE V5

Commercial

X

X

sfz-web-player

CC0-1.0

TypeScript/JavaScript SFZ player using the Web Audio API.

Import from SFZ

Name

License

Linux

macOS

Windows

Description

Bitwig Studio

Commercial

Sampler device supports the import of SFZ. Also via drag & drop.

HISE

GPL-3.0

MSoundFactory

Commercial

X

Sampler module imports/exports SFZ.

OpenMPT

BSD-3-Clause

X

X

Poise

Freeware

X

X

Simple 16 drum pads percussion sampler, 8 layers. Very limited SFZ support.

Renoise (Redux)

Commercial

No longer available

Alchemy (Camel Audio was acquired by Apple,

and the current incarnation of Alchemy no longer supports SFZ.)

Cakewalk sfz (backup on web.archive.org)

Equator 2 (per Equator 2 FAQ, "SFZ import is not currently supported")

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Old rgc:audio SFZ page

Peter L. Jones' SFZ page

KVR Forum SFZ post

Plogue Forum

rgc:audio SFZ test suite

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SFZ Creation Tools - SFZ Format

SFZ Creation Tools - SFZ Format

Top

Syntax

Headers

Opcodes

Modulations

Envelope Generators

LFO

Extended MIDI CCs

Types & Categories

Versions

Software

Players

Tools

Tutorials

Basics

Basic / Template

Sustained Note Basics

Vibrato

Legato

Unison

Range Extension

Modular Instruments

Subtractive Synthesizers

Strumming

Drum & Round Robin Basics

Cymbal Muting

Epic Drums

Brush Stirs

Envelope Generators

SFZ 1 Modulations

SFZ 2 Modulations

Pitch LFO Examples

Video Tutorials

Instruments

News

Search

Toggle theme

Light

Dark

Auto

SFZ Creation ToolsAlthough SFZ files can be created with any text editor, and some users have also

created SFZ with spreadsheets, there are some dedicated tools which can make

mapping large amounts of samples easier. As SFZ instruments can quickly grow to

thousands of samples, efficiency in creating the mappings becomes important.

One way of creating SFZ files is to use one of these tools to create the initial

maps with keys, dynamic layers, round robins etc. defined,

then add controls etc. using a text editor.

Automappers

Name

License

Linux

macOS

Windows

Description

SFZ Python Automapper

Public Domain

Folder-to-SFZ converter

Freeware

Bjoerns Sample Mapper

Freeware

X

soundmap

GPL-3.0

Online automapper. Can create .sfz and .dspreset

Converters

Name

License

Linux

macOS

Windows

Description

ConvertWithMoss (Java)

LGPL-3.0-only

Converts multisamples in a specific source format to a different destination format.

exs2sfz (Python)

ISC

EXS24 to SFZ sample library metadata converter.

SFZ to HISE Converter

MIT

Parses and translates/converts SFZ instruments to HISE samplemaps and extracts SFZ opcode data to a JS/JSON object. Runs in a web browser.

EXS2SFZ

Freeware

X

Imports sample mapping information from EXS24 instruments and generates SFZ files from it.

TX2SFZ

Freeware

X

X

Converts sample mapping information from TX16WX sampler to SFZ.

Awave Studio

Commercial

X

X

Multi-purpose audio tool that reads a veritable host of audio carrying file formats from different platforms, synthesizers, trackers, mobile phones. It can be used in a variety of ways; as a file format converter, as an audio editor, or as a synth instrument editor.

Chicken Systems Translator

Commercial

X

Extreme Sample Converter

Commercial

X

X

sfz-tools-cli

CC0-1.0

Command line interface comprised of several tools to read, convert and parse SFZ and audio files.

Editors

Name

License

Linux

macOS

Windows

Description

Polyphone

GPL-3.0

An open-source soundfont editor for creating musical instruments. Note: being a soundfont editor (sf2) it has limited sfz support when exporting.

sfZed

Freeware

X

X

An editor for the SFZ format used by certain VST instruments. It will also convert Soundfont SF2 to SFZ and works with a midi keyboard to allow you to play and set values, including mapping drum samples.

Loop Editors

Name

License

Linux

macOS

Windows

Description

LoopAuditioneer

GPL-3.0-or-later

X

Software for evaluating, creating and manipulating loops and cues and other properties of wav file metadata.

Edison

Commercial

X

Fully integrated audio editing and recording tool in FL Studio.

Endless WAV

Freeware

X

Software to create sustain loops in WAV files (8, 16 and 24 bit) with loop mix, auto loop, realtime crossfade, fade and cut functions.

Wavosaur

Freeware

X

X

Software for editing, processing and recording sounds, wav and mp3 files. Wavosaur has all the features to edit audio (cut, copy, paste, etc.) produce music loops, analyze, record, batch convert. Supports VST plugins, ASIO driver, multichannel wav files, real time effect processing.

Misc

Name

License

Linux

macOS

Windows

Description

Freepats-tools

GPL-3.0

Tools to manage, create and convert sound fonts, collections of sampled musical instruments and sound banks. Originally created for the FreePats project.

sfzlint

MIT

Linter and parser for .sfz files.

sfz-tools-core

CC0-1.0

TypeScript/JavaScript library to read, convert and parse SFZ and audio files.

Syntax Highlighting

Name

License

Linux

macOS

Windows

Description

CudaText Editor

MPL-2.0

SFZ major mode for GNU Emacs

MIT

for Geany

FOSS

for gedit

FOSS

for Kate

MIT

for Sublime Text

FOSS

for VSCode

MIT

for Notepad++

FOSS

X

X

for Notepad++

FOSS

X

X

SFZ Tools for UltraEdit

FOSS

Some Windows only software can be used under other Unix based operating systems

using Wine / CrossOver or in a virtual machine software like VirtualBox.

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GitHub Organization

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Discord Chat

IRC

Quick links

Old rgc:audio SFZ page

Peter L. Jones' SFZ page

KVR Forum SFZ post

Plogue Forum

rgc:audio SFZ test suite

Opcode suggestions

This site is open source.

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Downloads - SFZTools

Downloads - SFZTools

Top

SFZTools

sfizz

Home

Quick Reference

The Engine

Wiki

FAQ

API

Build

Opcodes

Status

Downloads

GitHub Repository

Tools

sfz-flat

sfz-opcode-checker

Syntax Highlight

Emacs

gedit

Geany

Sublime Text

Vim

VSCode

FAQ

News

Search

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Downloadssfizz 1.2.3 - released on January 14, 2024

Linux

Packages for a wide variety of Linux distributions.

64-bit Stable

64-bit Current

Windows

Installers for Microsoft Windows 7 and up, all 64-bit and 32-bit editions.

64-bit

32-bit

macOS

Universal macOS package, for 64-bit Intel and Apple Silicon.

Universal

Source code

Archive of the source code, available under a free software license.

Library source archive

Plugins source archive (library included)

Follow us

GitHub Organization

News Atom Feed

Discord Chat

IRC

EMail

Quick links

SFZ Format

Free SFZ Instruments

FreePats Instruments

Linuxaudio.org

LinuxMAO

Copyright © 2019-2024

SFZTools Organization

This site is open source.

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